World Health Organization makes historic changes for trans classification

'Gaming Disorder' Now A Recognised Illness According To The World Health Organisation

The ESA haven't been quiet since the official classification of the disorder, previous year saying that the WHO induction of Gaming Disorder "recklessly trivializes real mental health issues" and their sentiment today doesn't seem to be very far from that.

It goes on by insisting on the positive role that the gaming industry plays by being significant in advancing in research science across many fields ranging from mental health, dementia, cancer, and pioneer advances in accessibility.

Response from the gaming industry has been largely negative; a joint statement issued by European industry members and seven other nations noted that the disorder "is not based on sufficiently robust evidence to justify its inclusion in one of the WHO's most important norm-setting tools".

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Despite the opposition, however, the World Health Organization says the decision to include gaming disorder was based on available evidence and reflected the consensus of experts. As Polygon points out, Gaming Disorder is listed right after Gambling Disorder and is nearly a word-for-word copy of the latter, only "gambling" is replaced with "gaming".

Working too hard is now a recognized as an occupational phenomenon, according to the World Health Organization (WHO).

Many people might find the above points relatable, however, there is a difference in having a gaming disorder and being obsessed with it.

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The World Health Organisation states that their decision to include Gaming Disorder comes from meeting and talking to "experts from different disciplines and regions". The new classifications will come into effect on January 1, 2022. The Entertainment Software Association (ESA) - which opposed the addition - and the World Health Organization met in December to discuss the decision a year ago to list "gaming disorder" as an official addictive disorder in the 11th International Classification of Diseases (ICD-11).

In their review, they note that the question of whether researchers could differentiate depression and burnout was also a major obstacle in elevating burnout to a disease. During that time, they noted burnout was not considered an actual mental disorder even though it is "one of the most widely discussed mental health problems in today's society".

The syndrome of burnout that has faced criticism over its legitimacy in the past has now been officially validated by medical health professionals for those seeking serious help for the condition.

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